#ifndef scene_1
#define scene_1
// OpenGL and GLEW Header Files and Libraries  
#include  <gl\glew.h>
#include <gl\wglew.h>
#include "Loadshader.h"

class Scene
{
public:
	Scene(); //Default constructor
	~Scene();
	void SetupScene(void); // All scene information can be setup here  
	void ReshapeWindow(int w, int h); // Method to get our window width and height on resize  
	void RenderScene(void); // Render scene (display method from previous OpenGL tutorials)  

private:
	Dengine::Loadshader shader;
	int windowWidth; // Store the width of our window  
	int windowHeight; // Store the height of our window  
};
#endif